Session 17 - March 16, 2020

After looting Gyramin's Sarcophagus, and removing 6,000 gp worth of gems from it’s exterior, the group surveys the room for additional information. They inspect the still burning brazier. Using Detect Magic, Jehnor discovers it burns with necromancy, illusion and transmutation magic. Shep stands in the fire in the brazier. Gyramin speaks in his mind. He assures the group that the power of the amulet will be enough to tame the storm.

The group decides to rest in the burial chamber to regain their strength. Stitch uses this time to attune to the Amulet of Dushara. He discovers it allows him to use his reaction once per turn to redirect an electricity based spell and once per short rest to cast lightning bolt as an action. Jehnor studies the citrine during his watch. He discovers it to be The Wolar Citrine. Granting a constitution buff to the person holding it.

The group continues to the Aarakocra village. Along the way they encounter two cyclops and a large armored spiny creature. With the help of one of the cyclops, who is charmed by Shep, they easily dispatch the creatures and continue on. They approach the Aarakocra village and are stopped and questioned by the guards. They enter the village gates.

The group encounters a few young Aarakocra, featherless, talonless, and slightly mutated, presumably from The Blight. They learn from one called Qarl that he and the other younglings were born that way. They are in the process of building a flying machine to finally take to the skies.

The Liberators are led to the village elder. He explains their people used to live in the Glistern Mountains and did business with Dol Morga, a dwarven kingdom that fell before The Great War. He explains that the electrical storm which drove his people south, is linked to an ancient blue dragon that was living up on the mountains. He suggested the group aid the younglings in getting their flying machine up into the air and perhaps they could carry them over the storm.

After they work together to finalize plans for the flying machine The Liberators ultimately decide to face the storm directly. They visit a shop in the village, haggle for a few magical items, and then settle in for the night.

Setting out early in the morning, the group eventually comes upon an overturned cart. Stitch approaches to find a seemingly injured man in distress underneath. He begs them to pursue the group of bandits that attacked the caravan, and points them toward a cave to the west.

As they enter and explore the cave, the group finds a cage containing a woman, who is begging for them to rescue her and her young child. Stitch breaks the lock and the woman starts maniacally laughing. Believing her to be some kind of changeling or bandit in disguise, Stitch immediately kills her. The child begins to weep as bandits ambush the party. A fight ensues, but the bandits are no match for The Liberators. Towards the end of the fight, the injured man from the cart comes rushing in asking “What did you get from them….” revealing the whole thing to be a trap to rob the traveling adventurers. The dust settles, and only the child remains. Stitch approaches him, believing him to also be some kind of changeling, and raises his hammer to attack. Shep stops him and offers to use his moonbeam to reveal the child’s true nature. The moonbeam immediately kills the child; who turned out to be a real actual child. A child now murdered, by the hand of Shep. Dead. Forever.